So the first task was to delete all existing blends and reassign them in multiples according to the expression. Once all the sets were created I set up a simple slider control with the help of Alex. He explained the process envolved:
- Create blendshape set
- Create curve control
- Merge curves
- Name
- Freeze transformations
- Create curve slider
- Merge curves
- Name
- Freeze Transformations
- Parent slider curve to control curve
- Set limitations of slider.
- Lock off x and z, and set min and max of y by reffering to channelbox.
- Animate - Set driven key - Set
- Select slider - Load driver
- Select translate Y
- Select Blendshape set in channel box - Load Driven
- Select specific blend
- Key (with slider at 0, and blend at 0)
- Translate slider to max Y value, and blendshape to 1
- Key
- Depending on whether you require multiple blendshapes, repeat the process.
I soon grasped the conecpt and began to enjoy creating all the controls. Using the same technique I applied quiver controls to premade clusters. As well as this I made a four way control for the open, closed, wide and narrow by merging 4 blendshapes and the X and Y translations of a locator in a box. Finally I added a high and low bound slider for the mouth to position the mouth wherever we want on the curvature of the face.
Although far from finished with blendshapes still to create I am really pleased with progress made today. I learnt a hell of a lot and I owe a big thanks to Alex and Dave for their time.. I think I now know how to sort out the eyes, eyebrows, eye lids, teeth and tongue....
Heres a quick playblast of the controls so far in action.....
Mate you cracked it, this looks good man
ReplyDeletecheers buddy, it was worth the struggle! x
ReplyDeleteseriously amazing control system, am prob gonna ask u how the hell to achieve this wen im at this stage! x
ReplyDelete