Tuesday 5 January 2010

Fiddlin with the Fro

I knocked up an afro texture last night ...



I couldnt UV the fro' for the life of me and so left it with the default mapping until Spence is available...



I then applied it, added some lights and composited it with an occlusion pass....


Pretty poor result. The texture stretched as expected and was far too large. The colour was wrong and there was no depth or bump so turned mr JayB's who knew an awful lot about normal maps and tangent object normals. He explained that it was a much more advanced approach at applying bump as it works out the depth based on mathmatically derived height.. So basically the hairs will stand out more realistically than a standard bump, aswell as making the edges irregular! After alot of fiddling it began to get somewhere....



diffuse map and the dense hot lookin afro!

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