I didn't fancy another day battling the collar and so moved on to something a little bit easier. I decided to run some funky headphone tests. I modelled a very basic headphone (half a sphere) and began squashing and stretching it, as if it was pulsating to the music. I then ran a few animation tests, and it actually didnt look half bad. I think we're definately going to be using the S&S deformer to its full potential with this one.
Friday, 6 November 2009
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